1st IEEE International Workshop on Software Technologies to Support
Creativity (STSC 2009) in conjunction with the 33rd IEEE Computer
Software and Applications Conference (COMPSAC 2009).
Seattle, Washington, July 20 - July 24, 2009
Website:
http://conferences.computer.org/compsac/2009/workshops/STSC2009.html
GOAL OF THE WORKSHOP:
Conceptual advances have always been the driving force behind progress.
This in turns relies on creativity and the ability to continue the
production of new insights and novel ideas. For example, in science we
can see many accounts of breakthroughs that dramatically affected our lives:
- Medical discoveries such as Fleming's Penicillin and Salk's Polio
vaccine;
- Chemical discoveries such as Mendeleev's formulation of the
Periodic Table of Elements;
- Cosmological discoveries such as Newton's formulation of the
General Law of Gravitation, and Einstein's Law of Relativity.
The Workshop aims at the development of new areas where digital
information and communication technologies were already having an
increasing impact, for example, leisure, arts, education and social
interactions. It covers a very wide cross-disciplinary range of subjects
from novel programming paradigms to investigations into the nature of
creativity. Subjects include, but not limited to, the arts, music, film
and games, with a special emphasis on appropriate computer technologies
to support and enhance their creativity.
SCOPE:
Given the importance of creativity and creative thinking, this workshop
addresses the important role of computer technology in assisting
creators and enhancing their creative processes. Because creativity, at
its core, is both subjective and domain-oriented render the engineering
of supporting and supportive technologies rather challenging. One of the
major outcomes of the workshop is to address all inter- and
multi-disciplinary issues in the engineering of creative technologies.
In doing so, we hope to shed some light on important questions. In
particular, is it possible
- to map Human Creativity, in a way similar to that of, for example,
the Human Genome?
- for the creative processes, behind a given discovery and within a
given discipline, to rely on mechanisms that are similar across
disciplines as diverse as art and science?
- to create optimal conditions in an (research) organisation with the
aim of enhancing the creativity of its staff? and
- to discover the effect of cooperation/collaboration on creativity
TOPICS:
Being an inter- and multi-disciplinary topic, we encourage papers from
various domains covering topics including but not limited to
- Models of Creativity and Processes
- Computational Thinking
- Music and sound Technologies
- Creative Writing tools
- Human Computer Interfaces and Interactions
- Creative Design
- Digital media
- Entertainment technologies
- The Engineering of creativity tools
- Gaming Technologies
- Virtual Reality and animation
- Multimedia Programming Paradigms
- Social Software and WEB2.0
PARTICIPANTS:
Researchers, practitioners, and professionals working in the field.
PROGRAM COMMITTEE:
Ben Shneidermann, USA
Andrew Hugill, UK
Sue Thomas, UK
Klaus Bothe, Germany
Stanimir Stojnov, Bulgaria
Zoran Bodimac, Serbia
Stephen Brown, UK
Alex Chernikov, Russia
James Alpagini, USA
Jim Hendler, USA
Konstantine Demikhov, Russia
A. Senthil Rajan, India
Han van Triest, China
Rebeca Cortazar, Spain
Hayo Siemsen, Germany
Hongji Yang, UK
Astrid Ensslin, UK
IMPORTANT DATES:
March 1 2009 Workshop paper submission due
April 10, 2009 Decision notification (electronic)
April 30, 2009 All final manuscript and author pre-registration due
SUBMISSION:
Papers must be submitted electronically via the Electronic Submission
Page (http://rs.cs.iastate.edu/COMPSAC2009Workshops/STSC2009/). The
format of submitted papers should follow the guidelines for the IEEE
conference proceedings. All papers will be carefully reviewed by at
least two reviewers. Papers can be submitted as regular papers (six
pages), and the acceptance will depend on reviewer feedback. Accepted
papers will be published in the workshop proceedings of the 33rd IEEE
Computer Software and Applications Conference (COMPSAC 2009) by the IEEE
Computer Society Press, indexed through INSPEC and Elsevier's
Engineering Information Index (EI Index), and automatically included in
the IEEE Digital Library. At least one of the authors of each accepted
paper must register as a full participant of the conference to have the
paper published in the proceedings. Each accepted paper must be
presented in person by an author.
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