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CALL FOR PAPERS
The 2nd International Workshop on
Massively Multiuser Virtual Environments (MMVE 2009)
at the IEEE Conference on Virtual Reality 2009 (VR09)
March 15th, 2009
Lafayette, Louisiana, USA
http://peers-at-play.org/MMVE09/
--------------------------------------------------------
With the increasing number of potential users of virtual and augmented reality
systems, as indicated by the recent booms of massively multiuser online
societies, the design of distributed, massively multiuser virtual environments
(MMVEs) becomes increasingly important, posing new requirements on both
distribution platforms and virtual reality systems. Facing these challenges is a
community-spanning effort that requires pooling the resources and experiences of
both the virtual reality and the networking/ distributed computing communities.
This workshop hopes to provide a link between these communities to foster the
development of highly distributed, flexible and robust virtual environments. We
aim to gather both practitioners and researchers under one roof to discuss their
findings, incite collaborations, and move the state of the art forward.
Topics
------
The main topic of this workshop is to provide a critical analysis of existing
distribution approaches for virtual environments and to identify key challenges
and techniques that are required for bringing VR systems into the global
Internet, interconnecting thousands of users in a single environment. More
specifically, the workshop addresses the following issues:
1. Scalability, i.e. the ability to handle thousands of (possibly nearby) users
at the same time, interacting via the global Internet.
2. Interoperability, i.e. the ability to integrate multiple virtual worlds
and/or service providers, e.g. using common protocols or universal clients.
3. Interactivity, i.e. how to provide highly responsive environments with near
real time interactions despite network delay and jitter.
4. Bandwidth restricted (mobile) end user devices, e.g. the integration of
mobile devices for nomadic augmented reality applications.
5. Dynamic & flexible distribution architectures, e.g. self-adapting
client/server, peer-to-peer and hybrid architectures.
6. Content streaming, e.g. sound and 3D streaming.
7. Consistency, i.e. providing consistency guarantees to users of the virtual
environment, despite network delay and the high level of responsiveness
required.
8. Persistency, i.e. the ability to save and access the states of the virtual
environments despite disconnections and faulty components.
9. Security & privacy, e.g. distributed authentication algorithms that allow
users to participate in the environment securely and without fear of being
spied.
10. Implementation issues, e.g. novel approaches to effectively manage the
complexity of developing applications for such environments.
Submission Guidelines
----------------------
Paper submissions must cover one of the topics listed above, or a closely-
related one. Submitted papers should be at most 6 pages long, use the IEEE
proceedings format and *must be blinded*. Research papers must be original prior
unpublished work and not under review elsewhere. All submissions will be peer-
reviewed (double-blind) and selected based on their originality, merit, and
relevance to the workshop.
Submissions in PDF format must be submitted online through the workshop page at
http://peers-at-play.org/MMVE09/ no later than January 30th, 2009. Accepted
papers must be presented at the workshop. Selected papers will appear in a
special issue of the International Journal of Advanced Media and Communication
(IJAMC), subject to addressing all reviewer comments from MMVE and reformatting
according to IJAMC formatting guidelines.
If you have any questions, please email us at mmve@peers-at-play.org.
Workshop Format
--------------------------------------------
The workshop will have three parts. The first part will be an invited keynote
talk. In the second part, we will have multiple sessions, each consisting of
about 3 talks. The last part of the workshop will consist of a common panel
discussion including all participants.
Important Dates
---------------
Submission Deadline: January 30th, 2009
Acceptance Notification: February 5th, 2009
Camera Ready Version: February 15th, 2009
Workshop Date: March 15th, 2009
Organizers
----------
* Gregor Schiele, University of Mannheim, Germany
* Shun-Yun Hu, National Central University, Taiwan
* Arno Wacker, University of Duisburg-Essen, Germany
* Wei Tsang Ooi, National University of Singapore, Singapore
Program Committee
-----------------
Maha Abdallah, University of Paris VI, France
Christian Bouville, IRISA, France
Sonja Buchegger, Deutsche Telekom Laboratories, Germany
Romain Cavagna, University of Paris VI, France
Kuan-Ta Chen, Academia Sinica, Taiwan
Abdennour El Rhalibi, Liverpool John Moores University, UK
Wu-chi Feng, Portland State University, USA
Chris GauthierDickey, University of Denver, USA
Aaron Harwood, University of Melbourne, Australia
Jehn-Ruey Jiang, National Central University, Taiwan
Stephan Krause, University of Karlsruhe, Germany
Jauvane C. Oliveira, LNCC, Brazil
Peter Quax, Hasselt University, Belgium
Laura Ricci, University of Pisa, Italy
Jerome Royan, Orange Labs, France
Ingo Scholtes, University of Trier, Germany
Shervin Shirmohammadi, University of Ottawa, Canada
Gwendal Simon, TELECOM Bretagne, France
Shinichi Ueshima, Kansai University, Japan
Shinya Yamamoto, NIST, Japan
Suiping Zhou, Nanyang Technological University, Singapore
Roger Zimmermann, National University of Singapore, Singapore
--------------------------------------------------------
CALL FOR PAPERS
The 2nd International Workshop on
Massively Multiuser Virtual Environments (MMVE 2009)
at the IEEE Conference on Virtual Reality 2009 (VR09)
March 15th, 2009
Lafayette, Louisiana, USA
http://peers-at-play.org/MMVE09/
--------------------------------------------------------
With the increasing number of potential users of virtual and augmented reality
systems, as indicated by the recent booms of massively multiuser online
societies, the design of distributed, massively multiuser virtual environments
(MMVEs) becomes increasingly important, posing new requirements on both
distribution platforms and virtual reality systems. Facing these challenges is a
community-spanning effort that requires pooling the resources and experiences of
both the virtual reality and the networking/ distributed computing communities.
This workshop hopes to provide a link between these communities to foster the
development of highly distributed, flexible and robust virtual environments. We
aim to gather both practitioners and researchers under one roof to discuss their
findings, incite collaborations, and move the state of the art forward.
Topics
------
The main topic of this workshop is to provide a critical analysis of existing
distribution approaches for virtual environments and to identify key challenges
and techniques that are required for bringing VR systems into the global
Internet, interconnecting thousands of users in a single environment. More
specifically, the workshop addresses the following issues:
1. Scalability, i.e. the ability to handle thousands of (possibly nearby) users
at the same time, interacting via the global Internet.
2. Interoperability, i.e. the ability to integrate multiple virtual worlds
and/or service providers, e.g. using common protocols or universal clients.
3. Interactivity, i.e. how to provide highly responsive environments with near
real time interactions despite network delay and jitter.
4. Bandwidth restricted (mobile) end user devices, e.g. the integration of
mobile devices for nomadic augmented reality applications.
5. Dynamic & flexible distribution architectures, e.g. self-adapting
client/server, peer-to-peer and hybrid architectures.
6. Content streaming, e.g. sound and 3D streaming.
7. Consistency, i.e. providing consistency guarantees to users of the virtual
environment, despite network delay and the high level of responsiveness
required.
8. Persistency, i.e. the ability to save and access the states of the virtual
environments despite disconnections and faulty components.
9. Security & privacy, e.g. distributed authentication algorithms that allow
users to participate in the environment securely and without fear of being
spied.
10. Implementation issues, e.g. novel approaches to effectively manage the
complexity of developing applications for such environments.
Submission Guidelines
----------------------
Paper submissions must cover one of the topics listed above, or a closely-
related one. Submitted papers should be at most 6 pages long, use the IEEE
proceedings format and *must be blinded*. Research papers must be original prior
unpublished work and not under review elsewhere. All submissions will be peer-
reviewed (double-blind) and selected based on their originality, merit, and
relevance to the workshop.
Submissions in PDF format must be submitted online through the workshop page at
http://peers-at-play.org/MMVE09/ no later than January 30th, 2009. Accepted
papers must be presented at the workshop. Selected papers will appear in a
special issue of the International Journal of Advanced Media and Communication
(IJAMC), subject to addressing all reviewer comments from MMVE and reformatting
according to IJAMC formatting guidelines.
If you have any questions, please email us at mmve@peers-at-play.org.
Workshop Format
--------------------------------------------
The workshop will have three parts. The first part will be an invited keynote
talk. In the second part, we will have multiple sessions, each consisting of
about 3 talks. The last part of the workshop will consist of a common panel
discussion including all participants.
Important Dates
---------------
Submission Deadline: January 30th, 2009
Acceptance Notification: February 5th, 2009
Camera Ready Version: February 15th, 2009
Workshop Date: March 15th, 2009
Organizers
----------
* Gregor Schiele, University of Mannheim, Germany
* Shun-Yun Hu, National Central University, Taiwan
* Arno Wacker, University of Duisburg-Essen, Germany
* Wei Tsang Ooi, National University of Singapore, Singapore
Program Committee
-----------------
Maha Abdallah, University of Paris VI, France
Christian Bouville, IRISA, France
Sonja Buchegger, Deutsche Telekom Laboratories, Germany
Romain Cavagna, University of Paris VI, France
Kuan-Ta Chen, Academia Sinica, Taiwan
Abdennour El Rhalibi, Liverpool John Moores University, UK
Wu-chi Feng, Portland State University, USA
Chris GauthierDickey, University of Denver, USA
Aaron Harwood, University of Melbourne, Australia
Jehn-Ruey Jiang, National Central University, Taiwan
Stephan Krause, University of Karlsruhe, Germany
Jauvane C. Oliveira, LNCC, Brazil
Peter Quax, Hasselt University, Belgium
Laura Ricci, University of Pisa, Italy
Jerome Royan, Orange Labs, France
Ingo Scholtes, University of Trier, Germany
Shervin Shirmohammadi, University of Ottawa, Canada
Gwendal Simon, TELECOM Bretagne, France
Shinichi Ueshima, Kansai University, Japan
Shinya Yamamoto, NIST, Japan
Suiping Zhou, Nanyang Technological University, Singapore
Roger Zimmermann, National University of Singapore, Singapore
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