The Second International Conference on
Creativity and Innovation in Software Engineering (CISE'09)
Ravda (Nessebar), Bulgaria, 10-12 June 2009
In Association with:
IEEE UKRI, IFIP, ISY-Intellect(Sofia), IIT-BAS(Sofia), Software
Technology Research Laboratory (UK) and University of Plovdiv (Bulgaria)
MOTIVATION AND SCOPE:
Conceptual advances have always been the driving force behind progress.
This in turn relies on creativity and the ability to continue the
production of new insights and novel ideas. For example, in science we
can see many accounts of breakthroughs that dramatically affected our
lives.
Understanding and analysing creativity and the creative processes is
hard and has been for a long time a major concern of many scholars
across the spectrum, from the arts and literature to the sciences and
engineering. Identification, cultural and evaluation are just a few of
the challenges that characterise creativity and its processes.
The identification of creativity has been most commonly through its
products (a design, software, a mathematical proof or an algorithm).
Anecdotal descriptions have been also used to identify creative
processes. Many discoveries (especially in engineering and the sciences)
were linked to a sudden realisation or unexplained divine intervention
associated with what is known as the AHA! response. Outside of the
creative product itself and the AHA! response, the kinds of concrete
evidence that point to the process of creativity are indeed very few.
Both novelty and value have often been attributed to creativity. These
attributes are very hard to evaluate. Two products/artifacts, for
example, can be compared only if they have been intended for the same,
or similar, purposes and had been created within appropriate context
(including cultural context). The value of the creative product is
indeed measured by the society that receives it.
Over the past century or so, there have been many models for creativity.
Some dismiss the notion that creativity can be described as a sequence
of steps in a model. Whilst models may appear to be useful and helpful
in guiding our efforts, they should not be used too rigidly for that is
perceived, by some, to constrain creativity. On the other hand, even if
we deviate substantially from a model in a given situation, this does
not render the model useless.
Given the importance of creativity and its processes, this conference
aims to develop our understanding of them and their application in
software engineering, hence enhancing our ability to further develop the
discipline and to improve its education. In doing so, the Conference
will play a special attention to the important role of computer
technology in assisting software engineers and enhancing their creative
processes.
Because creativity, at its core, is both subjective and domain-oriented
render the engineering of supporting and supportive technologies rather
challenging. Therefore, one of the major objectives of the Conference is
to address the various inter- and multi-disciplinary issues in the
engineering of creative technologies.
The conference will bring together researchers and educators in software
engineering field to exchange experience and expertise and generate
ideas for future developments.
TOPICS:
We expect that papers are original and may include research reports,
demonstrations of technical developments, practical case studies,
reviews, posters or panel proposals. Being an inter- and
multi-disciplinary topic, we encourage papers from various domains
covering topics including but not limited to
· Creativity formal models
· Creativity and innovative Challenges in Software Engineering Education
· Agent- and Service-Oriented Architectures for eLearning in Software
Engineering Education
· M-Learning in Software Engineering Education
· The impact of mobile and ubiquitous computing on Software Engineering
Education
· Models of Creativity and its Processes
· Computational Thinking
· Human Computer Interfaces and Interactions
· Creative Design
· Creativity in Education and Learning
· Digital media
· Entertainment technologies
· The Engineering of creativity tools
VENUE:
The CISE'09 will take place at the Sol Nessebar Resort by Ravda (Black
Sea, Nessebar)
IMPORTANT DATES:
April 15 2009 Paper submission due
May 15, 2009 Decision notification (electronic)
June 01, 2009 All final manuscript and author pre-registration due
SUBMISSION:
Papers must be submitted electronically to cise09@dmu.ac.uk . The format
of submitted papers should follow the guidelines for the IEEE conference
proceedings. All papers will be carefully reviewed by at least two
reviewers. Papers can be submitted as regular papers (six pages), and
the acceptance will depend on reviewer feedback. Accepted papers will be
published in the Conference proceedings. At least one of the authors of
each accepted paper must register as a full participant of the
conference to have the paper published in the proceedings. Each accepted
paper must be presented in person by an author.
Accepted papers are expected to appear in special issues of ITALICS
(Innovation in Teaching And Learning in Information and Computer
Sciences, the electronic journal of the Higher Education Academy Subject
Centre for Information and Computer Sciences (ICS)).
CONFERENCE ORGANIZERS:
Chair: Hussein Zedan, Software Technology Research Laboratory (STRL), De
Montfort University, Leicester, UK (Email: hzedan@dmu.ac.uk)
Co-Chair: Stanimir Stoyanov, University of Plovdiv (Email:
stani@uni-plovdiv.bg)
PROGRAM COMMITTEE:
V. Valkanova (Bulgaria)
K. Bothe (Germany)
M. O'Droma (Ireland)
I. Ganchev (Ireland)
I. Popchev (Bulgaria)
Z. Budimac (Serbia)
A. Rachnev (Bulgaria)
R. Venkov (Bulgaria)
I. Jurca (Romania)
K. Zdravkova (Macedonia)
D. Kalpic (Croatia)
A. Eskenazi (Bulgaria)
A. Stoyanova-Doycheva (Bulgaria)
D. Mitev (Bulgaria)
I. Minov (Bulgaria)
E.Doychev (Bulgaria)
S. Brown (UK)
A. Chernikov (Russia)
J. Alpagini (USA)
J. Hendler (USA)
K. Demikhov (Russia)
A. Senthil Rajan (India)
H. van Triest (China)
R. Cortazar (Spain)
K.H. Siemsen (Germany)
H. Yang (UK)
A. Ensslin (UK)
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