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We apologize in advance if you receive multiple copies of this CFP.
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Special Issue of Springer [Virtual Reality] "Virtual Reality and Culture Technology"
Guest Editors:
Adrian Cheok, Professor at Keio University, Japan.
Woontack Woo, Professor at GIST, Korea.
Tomoe Moriyama, Curator of the Museum of Contemporary Art Tokyo, and Associate
Professor at the University of Tokyo
Most of current information and computing systems are developed to handle logical
information, and most virtual reality technology related to culture are mainly related to
heritage applications. However these systems and applications do not consider deeply the
contents, form, and meaning of cultures. Until recently it has been believed that a complex
and non linear system such as culture could not be modeled by computers. Nevertheless
recently computing and interactive media directed at the analysis and modeling and
prediction of culture or "culture technology" has emerged [1]. For example if the
underlying structures of historical culture can be determined, then it can not only be
modeled in virtual reality, but it can be used to predict new forms of modern or pop
culture, some which can be based purely in the virtual world.
Through culture technology with virtual reality we can develop novel forms of cultural
activity in the arts and humanities, for example creating virtual instruments which merge
Electric Guitar with Japanese Shamisen. Or combining intelligent virtual characters of
different eras or cultures (e.g. Confucius with Plato) and see new types of interaction that
is impossible in the physical world. Essentially this could lead to new forms of
transformation and blending of the domains of science, arts and humanities.
In this special issue we call for scientific based virtual reality based research which has a
goal to create and disseminate transformative, innovative cultural works and will lead to
new paradigms that will positively transform culture.
Topics of interest include (but are not limited to) the following areas:
VR for modelling culture
Using VR to transform historical and contemporary or pop culture
Generating new virtual cultures
New interfaces that can develop in VR for cultural computing (e.g. new virtual
musical instruments)
Complex and dynamic systems of cultural computing
The special issue will appear in the Springer journal Virtual Reality
(www.springeronline.com/journal/10055). Papers should typically be less than 8,000
words and of standard journal content: reports of original research, review papers, essays
and discussions. Papers will be peer reviewed in accordance with the journal's normal
process. Prospective authors can their intention to submit by notifying the editor with a
planned title for the submission and names of authors.
Papers should be submitted in Microsoft Word or Latex formats by
Please direct correspondence to email address: adriancheok (at) mixedrealitylab.org
Papers should be submitted to http://www.editorialmanager.com/vire/ under the relevant
special issue category.
Important Dates:
Deadline for submission of full papers: 24th April 2009
Notification of acceptance: 10 July 2009
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Woontack Woo, Ph.D.
Associate Prof., U-VR Lab, Dept. of Information & Communications
Director, Culture Technology Institute (CTI)
Gwangju Institute of Science and Technology (GIST)
Gwangju 500-712, S. Korea
http://vr.gist.ac.kr/~wwoo/; http://cti.gist.ac.kr;
Tel +82-62-970-2226, Fax +82-62-970-2249
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2009-03-05
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