Our apologies if you receive multiple copies of this CFP
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DISIO 2010 - Submission Deadline EXTENDED to December 13, 2009.
Due to many requests, we are extending the deadline for paper submission.
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Dear Colleagues,
Please find below the call for papers of the ICST/CREATE-NET Workshop on
DIstributed SImulation & Online gaming (DISIO 2010), co-located with the
SIMUTools 2010 conference.
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ICST/CREATE-NET DISIO 2010
DIstributed SImulation & Online gaming
(In conjunction with SIMUTools 2010)
Torremolinos, Malaga, Spain - March 15, 2010
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Scope
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The Distributed simulation, Online games and Digital Virtual
Environments (DVEs) fields are gaining more and more importance, both in
academia and industry, but are often seen as different topics with a
very limited amount of interrelation and cross-pollination. Despite
this, given their distributed nature, they share a large amount of
problems and issues (e.g. efficient delivery of updates,
synchronization, load-balancing).
The aim of this workshop is to address the current and future trends in
these topics with a particular attention to aspects that are in common,
with the goal to foster interdisciplinary collaborative research in this
areas. While the main focus of the workshop is on simulation tools and
gaming technologies, the workshop also encourages the submission of
broader theoretical and practical research contributions, such as the
report of relevant case studies. Cross-disciplinary position papers,
posing problems and giving input to the involved communities, are
particularly encouraged. Furthermore, one of the aim of the workshop is
to bring academic and industry researchers together with practitioners.
General areas include, but are not limited to:
* Online Gaming and Digital Virtual Environments:
- Design and implementation of massively populated online games
- Load balancing and distribution techniques
- Region based partitioning, areas of interest and event filtering
techniques
- Simulation of games
- Scalability
- Interoperability
- Cheating avoidance, security and availability
* Distributed Simulation Techniques and Methodologies:
- Synchronization and communication management
- Data Distribution Management (DDM)
- Load balancing techniques
- Simulation interoperability techniques
* Tools for the Implementation of Online Games and Distributed Simulation:
- Peer-to-peer architectures
- Structured/unstructured peer-to-peer communication strategies
(DHTs, gossip, etc.)
- Publish/subscribe mechanisms
- Usage of existing middlewares for the implementation of games
- High Level Architecture (IEEE 1516)
- Open standards
- Communication protocols
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Submission Details
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Papers must be written in English, should not exceed 8 pages, and have
to comply with the ACM conference proceedings format. Submitted papers
must have not been submitted for review or published (partially or
completely) elsewhere. Each paper will be peer reviewed following a
blind-review process. Three reviews for each paper, at least two of
which from TPC members, are planned. Papers are accepted based on
originality, quality and correctness. At least one author of each
accepted paper must register and present work at the conference.
The DISIO workshop will use the EasyChair system. Authors must upload
their PDFs directly using this link
http://www.easychair.org/conferences/?conf=disio2010 or selecting the
disio2010 conference in the EasyChair system. For further information,
please refer to the DISIO Website, http://disio.cs.unibo.it
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Publication Details
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The papers that are accepted and presented at the conference will appear
in CD-ROM proceedings (with ISBN), in the ACM Digital Library, and in EU-DL.
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Important Dates
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- Submission deadline: December 13, 2009
- Notification of paper acceptance: January 4, 2010
- Workshop papers camera-ready deadline: January 12, 2010
- Workshop dates in Malaga: March 15, 2010
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Committee
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Workshop Chairs:
- Gabriele D'Angelo, University of Bologna
- Stefano Ferretti, University of Bologna
Technical Program Committee (TPC):
- Maha Abdallah, Universite Paris 6, France
- Marc Cavazza, University of Teesside, United Kingdom
- Abdennour El Rhalibi, Liverpool University, United Kingdom
- Vittorio Ghini, University of Bologna, Italy
- Carsten Griwodz, University of Oslo, Norway
- Pal Halvorsen, University of Oslo, Norway
- Polly Huang, National Taiwan University, Taiwan
- Graham Morgan, Newcastle University, United Kingdom
- Patrick Peschlow, University of Bonn, Germany
- Francesco Quaglia, University of Roma La Sapienza, Italy
- Laura Ricci, University of Pisa, Italy
- Farzad Safaei, University of Wollongong, Australia
- Jouni Smed, University of Turku, Finland
- Georgios Theodoropoulos, University of Birmingham, United Kingdom
- Roger Zimmermann, National University of Singapore, Singapore
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Stefano Ferretti, Ph.D.
Department of Computer Science - University of Bologna
Mura Anteo Zamboni, 7
40127 Bologna ITALY
URL: http://www.cs.unibo.it/~sferrett e-mail: sferrett@cs.unibo.it
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