2010-03-01

[Tccc] CFP: IEEE NIME'10 - Singapore

[Apologies for possible multiple copies]

*** Submission deadline March 15 ***

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6th IEEE International Workshop on Networking Issues in Multimedia Entertainment
(NIME'10)

ICME 2010 - Satellite Workshop
Accepted papers will be published as part of the IEEE ICME2010 main conference
proceedings as NIME'10 is considered part of ICME2010.

July 19-23, 2010, Singapore

Sponsored by the IEEE Communications Society

website - http://www.math.unipd.it/~cpalazzi/NIME10/

THEME AND SCOPE
The growing availability of digital contents and the simultaneous cost
reductions in storage, processing, and networking is driving the growth of the
entertainment technology. While in the past entertainment technology
traditionally offered predominantly passive experiences, continual advances in
network and computer technologies are providing tools for implementing greater
interactivity and for enabling consumers to enjoy more exciting experiences,
such as, for example, interactive digital TV, interactive theatre and
orchestrated music and sound design. This phenomenon is pulling together an
extremely diverse group of experts specializing in different technical areas,
such as networking, computer graphics, artificial intelligence, games,
animation, multimedia design, human-computer interaction, educational media and
software engineering. Even though high-tech entertainment promotes
interdisciplinary fusion, yet only the ubiquity of wireless/wired communication
is considered suitable for accepting the challenge of building a large
interactive environment for the delivery of the maximum entertainment value to
millions of consumers worldwide. In this respect, there is a great hope that
the wired and wireless may take over this complex scenario for fulfilling the
consumer expectations. The Sixth IEEE International Workshop on Networking
Issues in Multimedia Entertainment provides an open forum for researchers,
engineers and academia to exchange the latest technical information and
research findings on next-generation networked multimedia concepts,
technologies, systems, and applications for entertainment covering existing
deployments, current developments and future evolution. Authors are solicited
to submit complete unpublished papers in the following, but not limited to,
topic areas:

Applications for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and
Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies (P2P, LDAP)
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment

Technologies for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation


PAPER SUBMISSION
We encourage researchers from industry and academia to submit original works
(reported results should not be under consideration in any other journal or
conference). All submissions must not exceed six (6) single-spaced, two-column
pages using at least 11 point size fonts on 8.5 x 11 inch pages. Submission
format and instruction, as well as other important information, can be found on
the author guide web page of the main conference
(http://www.icme2010.org/authorguide.html).
However, please note that the submission dates are different and should be as
indicated in the following, in this page.


IMPORTANT DATES
Paper Submission: March 15, 2010 (STRICT DEADLINE)
Notification of Paper Acceptance: March 31, 2010
Camera-Ready Paper Due: April 15, 2010


CO-CHAIRS
Prof. Marco Roccetti (University of Bologna, Italy, roccetti@cs.unibo.it)
Dr Giovanni Pau (UCLA, USA, gpau@cs.ucla.edu)
Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK,
A.Elrhalibi@ljmu.ac.uk)


PUBLICITY CHAIR
Dr Claudio Palazzi (University of Padua, Italy, cpalazzi@math.unipd.it)


INVITED SPEAKER
Sergei Gorlatch - Univ. of Münster, Germany, gorlatch@uni-muenster.de
(http://pvs.uni-muenster.de/pvs/mitarbeiter/gorlatch/)
Title: "Network Support for Massively Multi-Player Online Games"


TECHNICAL PROGRAM COMMITTEE
Maha Abdallah - Univ. Paris VI, France
Thomas Michael Bohnert - SAP Research, Switzerland
Khaled Boussetta - Univ. Paris XIII, France
Tony Brooks - Aalborg University, Denmark
Matteo Cesana - Politecnico di Milano, Italy
Ling-Jyh Chen - Academia Sinica, Taiwan
Abdennour El Rhalibi - Liverpool John Moores University, UK
Stefano Ferretti - University of Bologna, Italy
Marco Furini - University of Modena and Reggio Emilia, Italy
Anurag Garg - Trinity College Dublin, Ireland
Mario Gerla - UCLA, USA
Sergei Gorlatch - Univ. of Münster, Germany
Ulf Körner - Lund University, Sweden
Dario Maggiorini - Univ. of Milano, Italy
Gustavo Marfia - University of Bologna, Italy
Madjid Merabti - Liverpool John Moores University, UK
Farid Meziane – University of Salford, UK
Graham Morgan - Newcastle University, UK
Claudio Palazzi - University of Padua, Italy
Zhigeng Pan - Zhejiang University, China
Giovanni Pau - UCLA, USA
Edmond Prakash - Manchester Metropolitan University, UK
Matthias Rauterberg - Eindhoven University of Technology, Netherlands
Marco Roccetti (University of Bologna, Italy
Paola Salomoni - University of Bologna, Italy
Massimo Valla - Telecom Italia Lab, Italy
Athanasios Vasilakos - University of Peloponnese, Greece
Kevin Wong - Murdoch University, University
Laurence T. Yang - St. Francis Xavier University, Canada
Michele Zorzi - University of Padua, Italy

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