2010-03-01

[Tccc] SEACUBE'10 - 2nd International Workshop on Sensing and Acting in Ubiquitous Environments - deadline March, 05

We are organizing SEACUBE'10 Workshop in conjunction with IEEE Scalcom
this year.
(Paper submission deadline has been extended to 05 March, 2010)

>>>>new<<<<: Distinguished selected papers accepted and presented in SEACUBE'10, after further extensions, will be published in special issues of the following prestigious Journals indexed by SCI:
- Telecommunication Systems - Springer
- Simulation Modelling Practice and Theory - Elsevier

We cordially invite you to participate in this Workshop through paper
submission.
We also encourage you to distribute this CFP to other interested parties.
(Our apologies if you receive multiple copies of this CFP.)

Call for Papers
---------------
2nd International Workshop on Sensing and Acting in Ubiquitous
Environments (SEACUBE 2010)
in Conjunction with the
10th IEEE International Conference on Scalable Computing and
Communications (ScalCom 2010),
29 June - 01 July, 2010, Bradford, UK

The workshop "Sensing and Acting in Ubiquitous Environments" (SEACUBE)
provides a forum for practitioners and researchers from diverse
backgrounds to discuss the generation and processing of context
information in ubiquitous environments. While conference talks typically
do not leave much room for interaction, the workshop is intended to
provide a broad platform for discussing interesting ideas and research
work. Topics of interest include, but are not limited to:

- sensing in ubiquitous environments
- transforming sensor data to context information
- representing context
- context-based privacy management
- activity recognition utilizing context information
- middleware for context-aware systems
- context-based routing
- using context information to select device actions

Accepted papers will be published in proceedings of ScalCom 2010, which
will be included in the IEEE conference proceedings published by IEEE
Computer Society Press (indexed by EI). Papers must be submitted
electronically through
http://www.easychair.org/conferences/?conf=seacube2010 in PDF format.
The maximum size of papers should not exceed 6 pages in IEEE Computer
Society Proceedings Manuscripts style (including tables and figures).

Important Dates:
Paper submission: 05 March, 2010
Notification of acceptance: 05 April, 2010
Camera-ready: 30 April, 2010

Workshop Organizers:
Dominik Lieckfeldt, Jiaxi You, Christiane Plociennik, Christoph
Burghardt, Andre Peters


Further information can be found at the workshop web page:
http://www.seacube.org

_______________________________________________
Tccc mailing list
Tccc@lists.cs.columbia.edu
https://lists.cs.columbia.edu/cucslists/listinfo/tccc

[Tccc] CFP: IEEE NIME'10 - Singapore

[Apologies for possible multiple copies]

*** Submission deadline March 15 ***

---------------------------------------------------------------


6th IEEE International Workshop on Networking Issues in Multimedia Entertainment
(NIME'10)

ICME 2010 - Satellite Workshop
Accepted papers will be published as part of the IEEE ICME2010 main conference
proceedings as NIME'10 is considered part of ICME2010.

July 19-23, 2010, Singapore

Sponsored by the IEEE Communications Society

website - http://www.math.unipd.it/~cpalazzi/NIME10/

THEME AND SCOPE
The growing availability of digital contents and the simultaneous cost
reductions in storage, processing, and networking is driving the growth of the
entertainment technology. While in the past entertainment technology
traditionally offered predominantly passive experiences, continual advances in
network and computer technologies are providing tools for implementing greater
interactivity and for enabling consumers to enjoy more exciting experiences,
such as, for example, interactive digital TV, interactive theatre and
orchestrated music and sound design. This phenomenon is pulling together an
extremely diverse group of experts specializing in different technical areas,
such as networking, computer graphics, artificial intelligence, games,
animation, multimedia design, human-computer interaction, educational media and
software engineering. Even though high-tech entertainment promotes
interdisciplinary fusion, yet only the ubiquity of wireless/wired communication
is considered suitable for accepting the challenge of building a large
interactive environment for the delivery of the maximum entertainment value to
millions of consumers worldwide. In this respect, there is a great hope that
the wired and wireless may take over this complex scenario for fulfilling the
consumer expectations. The Sixth IEEE International Workshop on Networking
Issues in Multimedia Entertainment provides an open forum for researchers,
engineers and academia to exchange the latest technical information and
research findings on next-generation networked multimedia concepts,
technologies, systems, and applications for entertainment covering existing
deployments, current developments and future evolution. Authors are solicited
to submit complete unpublished papers in the following, but not limited to,
topic areas:

Applications for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and
Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies (P2P, LDAP)
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment

Technologies for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation


PAPER SUBMISSION
We encourage researchers from industry and academia to submit original works
(reported results should not be under consideration in any other journal or
conference). All submissions must not exceed six (6) single-spaced, two-column
pages using at least 11 point size fonts on 8.5 x 11 inch pages. Submission
format and instruction, as well as other important information, can be found on
the author guide web page of the main conference
(http://www.icme2010.org/authorguide.html).
However, please note that the submission dates are different and should be as
indicated in the following, in this page.


IMPORTANT DATES
Paper Submission: March 15, 2010 (STRICT DEADLINE)
Notification of Paper Acceptance: March 31, 2010
Camera-Ready Paper Due: April 15, 2010


CO-CHAIRS
Prof. Marco Roccetti (University of Bologna, Italy, roccetti@cs.unibo.it)
Dr Giovanni Pau (UCLA, USA, gpau@cs.ucla.edu)
Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK,
A.Elrhalibi@ljmu.ac.uk)


PUBLICITY CHAIR
Dr Claudio Palazzi (University of Padua, Italy, cpalazzi@math.unipd.it)


INVITED SPEAKER
Sergei Gorlatch - Univ. of Münster, Germany, gorlatch@uni-muenster.de
(http://pvs.uni-muenster.de/pvs/mitarbeiter/gorlatch/)
Title: "Network Support for Massively Multi-Player Online Games"


TECHNICAL PROGRAM COMMITTEE
Maha Abdallah - Univ. Paris VI, France
Thomas Michael Bohnert - SAP Research, Switzerland
Khaled Boussetta - Univ. Paris XIII, France
Tony Brooks - Aalborg University, Denmark
Matteo Cesana - Politecnico di Milano, Italy
Ling-Jyh Chen - Academia Sinica, Taiwan
Abdennour El Rhalibi - Liverpool John Moores University, UK
Stefano Ferretti - University of Bologna, Italy
Marco Furini - University of Modena and Reggio Emilia, Italy
Anurag Garg - Trinity College Dublin, Ireland
Mario Gerla - UCLA, USA
Sergei Gorlatch - Univ. of Münster, Germany
Ulf Körner - Lund University, Sweden
Dario Maggiorini - Univ. of Milano, Italy
Gustavo Marfia - University of Bologna, Italy
Madjid Merabti - Liverpool John Moores University, UK
Farid Meziane – University of Salford, UK
Graham Morgan - Newcastle University, UK
Claudio Palazzi - University of Padua, Italy
Zhigeng Pan - Zhejiang University, China
Giovanni Pau - UCLA, USA
Edmond Prakash - Manchester Metropolitan University, UK
Matthias Rauterberg - Eindhoven University of Technology, Netherlands
Marco Roccetti (University of Bologna, Italy
Paola Salomoni - University of Bologna, Italy
Massimo Valla - Telecom Italia Lab, Italy
Athanasios Vasilakos - University of Peloponnese, Greece
Kevin Wong - Murdoch University, University
Laurence T. Yang - St. Francis Xavier University, Canada
Michele Zorzi - University of Padua, Italy

-----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.

Dipartimento di Matematica Pura ed Applicata
Universita' degli Studi di Padova
www.math.unipd.it
_______________________________________________
Tccc mailing list
Tccc@lists.cs.columbia.edu
https://lists.cs.columbia.edu/cucslists/listinfo/tccc

[Tccc] CfP DYNAS 2010 - 2nd International Workshop on DYnamic Networks - Algorithms and Security

*** Apologies for multiple copies ***
______________________________________________________________________

Call for papers

DYNAS 2010

2nd International Workshop on
DYnamic Networks - Algorithms and Security

July 5, 2010
Bordeaux, France

Colocated with ICALP 2010

http://dynas2010.labri.fr/
______________________________________________________________________

Workshop:
---------
DYNAS is about dynamic networks such as Peer-to-Peer, Sensor and
Ad-Hoc Networks. We gladly welcome descriptions of original, well
defined (possibly not yet completely solved) problems in the following
typical but not exclusive areas:
* Algorithms for construction and maintenance of Peer-to-Peer, Sensor
and Ad-Hoc Networks.
* Algorithms working on top of networks.
* Security and anonymity issues in systems of computationally weak
devices (like RFID-tags).

Submissions:
------------
Submitted papers must be written in English, use at least 11 point
font, have reasonable margins, and not exceed 6 pages. Papers
containing interesting problems without (with partial) analysis are
also welcome.

Proceedings:
------------
There will be no published proceedings for DYNAS.

Important Dates:
----------------
Submission deadline: 10th of April 2010
Author notification: 10th of May 2010
Manuscript for the workshop due: 22nd of May 2010

Invited speakers:
-----------------
* Serge Chaumette, University of Bordeaux, France
* Miroslaw Kutylowski, Wrocław University of Technology, Poland
* Christian Scheideler, University of Paderborn, Germany

Program Committee:
------------------
* Asmaa Adnane, Polytech-Nantes, France
* Marcin Bienkowski, Wrocław University, Poland
* Stefan Dziembowski, University of Rome "La Sapienza", Italy
* David Ilcinkas, CNRS & University of Bordeaux, France (chair)
* Marek Klonowski, Wrocław Univ. of Technology, Poland
* Miroslaw Korzeniowski, Wrocław Univ. of Technology, Poland (chair)
* Adrian Kosowski, Gdańsk University of Technology, Poland
* François Lesueur, University Paris-Sud, France
* Stefan Schmid, TU Berlin / Deutsche Telekom Lab, Germany
* Filip Zagorski, Wrocław University of Technology, Poland

_______________________________________________
Tccc mailing list
Tccc@lists.cs.columbia.edu
https://lists.cs.columbia.edu/cucslists/listinfo/tccc