The second International Workshop on
Game Theory in Communication Networks (GameComm 2008)
October 20, 2008
Athens, Greece
To be held in conjunction with Valuetools 2008:
http://www.valuetools.org/
Industry-sponsor: Deutsche Telekom AG Laboratories
Co-sponsored by Create-Net and ICST
In Technical Cooperation with ACM
Keynote Speaker
===============
Jean-Pierre Hubaux
EPFL, Switzerland
Workshop Co-Chairs
==================
Tansu Alpcan, Deutsche Telekom Labs., Germany
Nahum Shimkin, Technion, Israel
Laura Wynter, IBM, USA
Technical Program Committee
============================
Afrand Agah, West Chester Univ., USA
Eitan Altman, INRIA, France
Nick Bambos, Stanford University, USA
Tamer Basar, Univ. of Illinois at U-C, USA
Randall Berry, Northwestern Univ., USA
Vivek S. Borkar, Tata Inst. for Fund. Res., India
Sonja Buchegger, Deutsche Telekom Lab, Germany
Mario Cagalj, University of Split, Croatia
Parijat Dube, IBM, USA
Rachid El Azouzi, Universit? d'Avignon, France
Moshe Haviv, Hebrew University, Israel
Rahul Jain, IBM, USA
Tania Jimenez, Universit? d'Avignon, France
Ramesh Johari, Stanford University, USA
Hisao Kameda, Univ. of Tsukuba, Japan
Ravi Mazumdar, Univ. of Waterloo, Canada
Ariel Orda, Technion, Israel
Asu Ozdaglar, MIT, USA
Panos Papadimitratos, EPFL, Switzerland
Lacra Pavel, Univ. of Toronto, Canada
Jeff Shamma, Georgia Tech., USA
Thomas L. Vincent, Univ. of Arizona, USA
Overview
========
The Workshop on Game theory in Communication networks (GameComm)is a
one-day meeting held in conjunction with the 3rd International
Conference on Performance Evaluation Methodologies and Tools
(VALUETOOLS'08 http://www.valuetools.org/). GameComm'08 will be held in
Athens, Greece, on October 20, 2008.
The distributed nature of wireline and wireless communication networks
gives rise to many challenges related to their analysis, control, and
management. The selfish nature of users, development of decentralized
control mechanisms, and fair allocation of system resources are among
major issues in networks research. Consequently, game theoretic methods
are increasingly utilized to gain a deeper understanding of these complex
problems and systems. Specifically, game theoretic models have been used
in the context of Internet pricing, flow and congestion control, routing,
power control, and recently security, among many other topics. The
application of game theory to communication networks has attracted
researchers from a variety of disciplines, including computer science,
operations research, control theory, and economics.
This workshop aims to bring together researchers who are interested in all
aspects of the application game theory to the analysis and design of
communication networks. The goal is to display the state-of-the-art in
this evolving field, as well as stir discussion and outline possible
directions for further progress.
Workshop Topics
===============
Topics of interest encompass all aspects of game theoretical analysis as
it applies to communication networks, including (but not limited to) the
following methods and application areas:
* Repeated and dynamic games
* Stochastic games
* S-modular and potential games
* Network formation games
* Mechanism design
* Fairness and efficiency
* Robustness and worst-case design
* Evolutionary games
* Learning in Games
* Medium access control
* Power control
* Routing and message forwarding
* Congestion control
* Cognitive radio
* Pricing
* Security
Technical papers describing original, previously unpublished research, not
currently under review by another conference or journal, are solicited.
The conference language is English.
Submission
==========
Prospective authors are encouraged to submit a PDF version of the full
paper in the IEEE conference proceedings format, which are limited to 10
two-column pages in a font no smaller than 10-points. All papers should be
submitted through the EasyChair Conference management System:
http://www.easychair.org/conferences/?conf=gamecomm2008
Publication
===========
Submitted papers will be rigorously reviewed by the technical program
committee members and the reviewers they invite. Accepted papers will be
published in Valuetools conference proceedings.
Special Issue
=============
Selected papers will be considered for publication in a special issue of
the Telecommunication Systems Journal dedicated to GameComm 2008.
Important dates
===============
Full Papers due: June 2, 2008
Notification of Acceptance: July 8, 2008
Camera-ready Manuscripts due: August 8, 2008
Conference Dates: October 20, 2008
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